[INFO] cloning repository https://github.com/mich101mich/game
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/mich101mich/game" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmich101mich%2Fgame", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmich101mich%2Fgame'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] d97938565a02519b73adc341a93446da5ca465be
[INFO] fixing mich101mich/game against try#622891a4e29178280638a6b63a8908bde2c0c854+cargoflags=-Zfix-edition=end=2015,2024 for pr-157817-2
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fmich101mich%2Fgame" "/workspace/builds/worker-5-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/mich101mich/game
[INFO] finished tweaking git repo https://github.com/mich101mich/game
[INFO] tweaked toml for git repo https://github.com/mich101mich/game written to /workspace/builds/worker-5-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/mich101mich/game on toolchain 622891a4e29178280638a6b63a8908bde2c0c854
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+622891a4e29178280638a6b63a8908bde2c0c854" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/mich101mich/game already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+622891a4e29178280638a6b63a8908bde2c0c854" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr] warning: Cargo.toml: `package.edition` is unspecified, defaulting to `2015` while the latest is `2024`
[INFO] [stderr] warning: `game` (manifest) generated 1 warning
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-m" "1610612736" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:3a6becf2bc8dde7f3fa57ede90e4f284e72d296796fc446bbb1e2c7cc0530151" "sleep" "infinity", kill_on_drop: false }`
[INFO] [stdout] 48bb8875558c3ae972a9107f0a4b19c4edccdf4b6f3c0c2454209cdb60b0fc16
[INFO] running `Command { std: "docker" "start" "48bb8875558c3ae972a9107f0a4b19c4edccdf4b6f3c0c2454209cdb60b0fc16", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-w" "/opt/rustwide/workdir" "--user" "0:0" "48bb8875558c3ae972a9107f0a4b19c4edccdf4b6f3c0c2454209cdb60b0fc16" "/opt/rustwide/cargo-home/bin/cargo" "+622891a4e29178280638a6b63a8908bde2c0c854" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "48bb8875558c3ae972a9107f0a4b19c4edccdf4b6f3c0c2454209cdb60b0fc16", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=" "-e" "RUSTDOCFLAGS=" "-w" "/opt/rustwide/workdir" "--user" "0:0" "48bb8875558c3ae972a9107f0a4b19c4edccdf4b6f3c0c2454209cdb60b0fc16" "/opt/rustwide/cargo-home/bin/cargo" "+622891a4e29178280638a6b63a8908bde2c0c854" "fix" "--allow-no-vcs" "--allow-dirty" "--frozen" "--all" "--all-targets" "--message-format=json" "-Zfix-edition=end=2015,2024", kill_on_drop: false }`
[INFO] [stderr] crater-edition-check: migrating to next edition
[INFO] [stderr]    Migrating Cargo.toml from 2015 edition to 2018
[INFO] [stderr] warning: Cargo.toml: `package.edition` is unspecified, defaulting to `2015` while the latest is `2024`
[INFO] [stderr] warning: `game` (manifest) generated 1 warning
[INFO] [stderr]     Checking game v0.1.0 (/opt/rustwide/workdir)
[INFO] [stderr]    Migrating game.rs from 2015 edition to 2018
[INFO] [stderr]        Fixed rust_src/dir.rs (1 fix)
[INFO] [stderr]        Fixed game.rs (1 fix)
[INFO] [stderr]        Fixed rust_src/hpa/inter_link.rs (1 fix)
[INFO] [stderr]        Fixed rust_src/hpa/chunk.rs (1 fix)
[INFO] [stderr]        Fixed rust_src/material.rs (2 fixes)
[INFO] [stderr]        Fixed rust_src/hpa/hpa_map.rs (1 fix)
[INFO] [stderr]        Fixed rust_src/point.rs (3 fixes)
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.74s
[INFO] [stderr] crater-edition-check: game v0.1.0 (/opt/rustwide/workdir) updating edition from 2015 to 2018
[INFO] [stderr]     Checking game v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: `...` range patterns are deprecated
[INFO] [stdout]    --> rust_src/hpa/chunk.rs:128:8
[INFO] [stdout]     |
[INFO] [stdout] 128 |                         2...4 => {
[INFO] [stdout]     |                          ^^^ help: use `..=` for an inclusive range
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]     = note: `#[warn(ellipsis_inclusive_range_patterns)]` (part of `#[warn(rust_2021_compatibility)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: `...` range patterns are deprecated
[INFO] [stdout]    --> rust_src/hpa/chunk.rs:128:8
[INFO] [stdout]     |
[INFO] [stdout] 128 |                         2...4 => {
[INFO] [stdout]     |                          ^^^ help: use `..=` for an inclusive range
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]     = note: `#[warn(ellipsis_inclusive_range_patterns)]` (part of `#[warn(rust_2021_compatibility)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated type alias `std::panic::PanicInfo`: use `PanicHookInfo` instead
[INFO] [stdout]   --> game.rs:29:35
[INFO] [stdout]    |
[INFO] [stdout] 29 | fn print_error(info: &std::panic::PanicInfo) {
[INFO] [stdout]    |                                   ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated type alias `std::panic::PanicInfo`: use `PanicHookInfo` instead
[INFO] [stdout]   --> game.rs:29:35
[INFO] [stdout]    |
[INFO] [stdout] 29 | fn print_error(info: &std::panic::PanicInfo) {
[INFO] [stdout]    |                                   ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> rust_src/hpa/hpa_map.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 |             let mut col = Vec::with_capacity(height);
[INFO] [stdout]    |                 ----^^^
[INFO] [stdout]    |                 |
[INFO] [stdout]    |                 help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> rust_src/hpa/hpa_map.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 |             let mut col = Vec::with_capacity(height);
[INFO] [stdout]    |                 ----^^^
[INFO] [stdout]    |                 |
[INFO] [stdout]    |                 help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `width` and `height` are never read
[INFO] [stdout]  --> rust_src/maze.rs:8:6
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct Maze {
[INFO] [stdout]   |            ---- fields in this struct
[INFO] [stdout] 8 |     pub width: usize,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 9 |     pub height: usize,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Maze` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `chunk` is never read
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:11:6
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct InterLink {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 11 |     pub chunk: Point,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `InterLink` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:41:11
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &mut MAZE }
[INFO] [stdout]    |              ^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &raw mut MAZE }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:44:11
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &mut MAZE.materials }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &raw mut MAZE.materials }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:47:11
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &mut MAZE.visible }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &raw mut MAZE.visible }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:50:11
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &mut MAZE.hpa_map }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &raw mut MAZE.hpa_map }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:74:15
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges {
[INFO] [stdout]    |                  ^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges<'_> {
[INFO] [stdout]    |                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:89:18
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges {
[INFO] [stdout]    |                     ^^^^^^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                     |
[INFO] [stdout]    |                     the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges<'_> {
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `width` and `height` are never read
[INFO] [stdout]  --> rust_src/maze.rs:8:6
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct Maze {
[INFO] [stdout]   |            ---- fields in this struct
[INFO] [stdout] 8 |     pub width: usize,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 9 |     pub height: usize,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Maze` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `chunk` is never read
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:11:6
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct InterLink {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 11 |     pub chunk: Point,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `InterLink` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:41:11
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &mut MAZE }
[INFO] [stdout]    |              ^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &raw mut MAZE }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:44:11
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &mut MAZE.materials }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &raw mut MAZE.materials }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:47:11
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &mut MAZE.visible }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &raw mut MAZE.visible }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:50:11
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &mut MAZE.hpa_map }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &raw mut MAZE.hpa_map }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:74:15
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges {
[INFO] [stdout]    |                  ^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges<'_> {
[INFO] [stdout]    |                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:89:18
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges {
[INFO] [stdout]    |                     ^^^^^^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                     |
[INFO] [stdout]    |                     the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges<'_> {
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.98s
[INFO] [stderr] crater-edition-check: migrating to next edition
[INFO] [stderr]    Migrating Cargo.toml from 2015 edition to 2018
[INFO] [stderr]     Checking game v0.1.0 (/opt/rustwide/workdir)
[INFO] [stderr]    Migrating game.rs from 2018 edition to 2021
[INFO] [stderr]        Fixed rust_src/hpa/chunk.rs (1 fix)
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1.76s
[INFO] [stderr] crater-edition-check: game v0.1.0 (/opt/rustwide/workdir) updating edition from 2018 to 2021
[INFO] [stderr]     Checking game v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: use of deprecated type alias `std::panic::PanicInfo`: use `PanicHookInfo` instead
[INFO] [stdout]   --> game.rs:29:35
[INFO] [stdout]    |
[INFO] [stdout] 29 | fn print_error(info: &std::panic::PanicInfo) {
[INFO] [stdout]    |                                   ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated type alias `std::panic::PanicInfo`: use `PanicHookInfo` instead
[INFO] [stdout]   --> game.rs:29:35
[INFO] [stdout]    |
[INFO] [stdout] 29 | fn print_error(info: &std::panic::PanicInfo) {
[INFO] [stdout]    |                                   ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> rust_src/hpa/hpa_map.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 |             let mut col = Vec::with_capacity(height);
[INFO] [stdout]    |                 ----^^^
[INFO] [stdout]    |                 |
[INFO] [stdout]    |                 help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> rust_src/hpa/hpa_map.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 |             let mut col = Vec::with_capacity(height);
[INFO] [stdout]    |                 ----^^^
[INFO] [stdout]    |                 |
[INFO] [stdout]    |                 help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `width` and `height` are never read
[INFO] [stdout]  --> rust_src/maze.rs:8:6
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct Maze {
[INFO] [stdout]   |            ---- fields in this struct
[INFO] [stdout] 8 |     pub width: usize,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 9 |     pub height: usize,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Maze` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `chunk` is never read
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:11:6
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct InterLink {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 11 |     pub chunk: Point,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `InterLink` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:41:11
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &mut MAZE }
[INFO] [stdout]    |              ^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &raw mut MAZE }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:44:11
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &mut MAZE.materials }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &raw mut MAZE.materials }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:47:11
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &mut MAZE.visible }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &raw mut MAZE.visible }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:50:11
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &mut MAZE.hpa_map }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &raw mut MAZE.hpa_map }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:74:15
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges {
[INFO] [stdout]    |                  ^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges<'_> {
[INFO] [stdout]    |                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:89:18
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges {
[INFO] [stdout]    |                     ^^^^^^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                     |
[INFO] [stdout]    |                     the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges<'_> {
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `width` and `height` are never read
[INFO] [stdout]  --> rust_src/maze.rs:8:6
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct Maze {
[INFO] [stdout]   |            ---- fields in this struct
[INFO] [stdout] 8 |     pub width: usize,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 9 |     pub height: usize,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Maze` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `chunk` is never read
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:11:6
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct InterLink {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 11 |     pub chunk: Point,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `InterLink` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:41:11
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &mut MAZE }
[INFO] [stdout]    |              ^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &raw mut MAZE }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:44:11
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &mut MAZE.materials }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &raw mut MAZE.materials }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:47:11
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &mut MAZE.visible }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &raw mut MAZE.visible }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:50:11
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &mut MAZE.hpa_map }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &raw mut MAZE.hpa_map }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:74:15
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges {
[INFO] [stdout]    |                  ^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges<'_> {
[INFO] [stdout]    |                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:89:18
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges {
[INFO] [stdout]    |                     ^^^^^^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                     |
[INFO] [stdout]    |                     the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges<'_> {
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2.08s
[INFO] [stderr] crater-edition-check: migrating to next edition
[INFO] [stderr]    Migrating Cargo.toml from 2015 edition to 2018
[INFO] [stderr]     Checking game v0.1.0 (/opt/rustwide/workdir)
[INFO] [stderr]    Migrating game.rs from 2021 edition to 2024
[INFO] [stderr]        Fixed game.rs (33 fixes)
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:41:11
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &mut MAZE }
[INFO] [stdout]    |              ^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: `--force-warn static-mut-refs` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &raw mut MAZE }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:44:11
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &mut MAZE.materials }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &raw mut MAZE.materials }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:47:11
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &mut MAZE.visible }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &raw mut MAZE.visible }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:50:11
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &mut MAZE.hpa_map }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &raw mut MAZE.hpa_map }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:41:11
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &mut MAZE }
[INFO] [stdout]    |              ^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: `--force-warn static-mut-refs` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &raw mut MAZE }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:44:11
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &mut MAZE.materials }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &raw mut MAZE.materials }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:47:11
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &mut MAZE.visible }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &raw mut MAZE.visible }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2.83s
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:50:11
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &mut MAZE.hpa_map }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &raw mut MAZE.hpa_map }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] crater-edition-check: game v0.1.0 (/opt/rustwide/workdir) updating edition from 2021 to 2024
[INFO] [stderr]     Checking game v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: use of deprecated type alias `std::panic::PanicInfo`: use `PanicHookInfo` instead
[INFO] [stdout]   --> game.rs:29:35
[INFO] [stdout]    |
[INFO] [stdout] 29 | fn print_error(info: &std::panic::PanicInfo) {
[INFO] [stdout]    |                                   ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated type alias `std::panic::PanicInfo`: use `PanicHookInfo` instead
[INFO] [stdout]   --> game.rs:29:35
[INFO] [stdout]    |
[INFO] [stdout] 29 | fn print_error(info: &std::panic::PanicInfo) {
[INFO] [stdout]    |                                   ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> rust_src/hpa/hpa_map.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 |             let mut col = Vec::with_capacity(height);
[INFO] [stdout]    |                 ----^^^
[INFO] [stdout]    |                 |
[INFO] [stdout]    |                 help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> rust_src/hpa/hpa_map.rs:27:8
[INFO] [stdout]    |
[INFO] [stdout] 27 |             let mut col = Vec::with_capacity(height);
[INFO] [stdout]    |                 ----^^^
[INFO] [stdout]    |                 |
[INFO] [stdout]    |                 help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `width` and `height` are never read
[INFO] [stdout]  --> rust_src/maze.rs:8:6
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct Maze {
[INFO] [stdout]   |            ---- fields in this struct
[INFO] [stdout] 8 |     pub width: usize,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 9 |     pub height: usize,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Maze` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `chunk` is never read
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:11:6
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct InterLink {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 11 |     pub chunk: Point,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `InterLink` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:41:11
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &mut MAZE }
[INFO] [stdout]    |              ^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: `#[deny(static_mut_refs)]` (part of `#[deny(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &raw mut MAZE }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:44:11
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &mut MAZE.materials }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &raw mut MAZE.materials }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:47:11
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &mut MAZE.visible }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &raw mut MAZE.visible }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:50:11
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &mut MAZE.hpa_map }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &raw mut MAZE.hpa_map }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:74:15
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges {
[INFO] [stdout]    |                  ^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges<'_> {
[INFO] [stdout]    |                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:89:18
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges {
[INFO] [stdout]    |                     ^^^^^^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                     |
[INFO] [stdout]    |                     the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges<'_> {
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `game` (lib) due to 4 previous errors; 6 warnings emitted
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] warning: fields `width` and `height` are never read
[INFO] [stdout]  --> rust_src/maze.rs:8:6
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct Maze {
[INFO] [stdout]   |            ---- fields in this struct
[INFO] [stdout] 8 |     pub width: usize,
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 9 |     pub height: usize,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `Maze` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `chunk` is never read
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:11:6
[INFO] [stdout]    |
[INFO] [stdout]  8 | pub struct InterLink {
[INFO] [stdout]    |            --------- field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 11 |     pub chunk: Point,
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `InterLink` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:41:11
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &mut MAZE }
[INFO] [stdout]    |              ^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: `#[deny(static_mut_refs)]` (part of `#[deny(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 41 |     unsafe { &raw mut MAZE }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:44:11
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &mut MAZE.materials }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 44 |     unsafe { &raw mut MAZE.materials }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:47:11
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &mut MAZE.visible }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 47 |     unsafe { &raw mut MAZE.visible }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]   --> game.rs:50:11
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &mut MAZE.hpa_map }
[INFO] [stdout]    |              ^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 50 |     unsafe { &raw mut MAZE.hpa_map }
[INFO] [stdout]    |               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:74:15
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges {
[INFO] [stdout]    |                  ^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                  |
[INFO] [stdout]    |                  the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout]    = note: `#[warn(mismatched_lifetime_syntaxes)]` on by default
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 74 |     pub fn edges(&self) -> Edges<'_> {
[INFO] [stdout]    |                                 ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: hiding a lifetime that's elided elsewhere is confusing
[INFO] [stdout]   --> rust_src/hpa/inter_link.rs:89:18
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges {
[INFO] [stdout]    |                     ^^^^^^^^^^     ^^^^^ the same lifetime is hidden here
[INFO] [stdout]    |                     |
[INFO] [stdout]    |                     the lifetime is elided here
[INFO] [stdout]    |
[INFO] [stdout]    = help: the same lifetime is referred to in inconsistent ways, making the signature confusing
[INFO] [stdout] help: use `'_` for type paths
[INFO] [stdout]    |
[INFO] [stdout] 89 |     pub fn new(src: &InterLink) -> Edges<'_> {
[INFO] [stdout]    |                                         ++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `game` (lib test) due to 4 previous errors; 6 warnings emitted
[INFO] running `Command { std: "docker" "inspect" "48bb8875558c3ae972a9107f0a4b19c4edccdf4b6f3c0c2454209cdb60b0fc16", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "48bb8875558c3ae972a9107f0a4b19c4edccdf4b6f3c0c2454209cdb60b0fc16", kill_on_drop: false }`
[INFO] [stdout] 48bb8875558c3ae972a9107f0a4b19c4edccdf4b6f3c0c2454209cdb60b0fc16
